
*Selfish Plug: We are HIRING! If being at the frontier of Generative AI and joining one of the most cracked early stage startup in Silicon valley excites you, check out our career page at https://www.comfy.org/careers
We are happy to announce that ComfyUI now natively supports Hunyuan3D 2.0 and Hunyuan3D 2.0 MV (Multi-View Generation) model series!
Hunyuan3D 2.0 is an open-source 3D generation model released by Tencent, capable of generating high-fidelity 3D models with high-resolution texture maps through text or images. Recently, Hunyuan3D 2.0 also introduced a multi-view shape generation model (Hunyuan3D-2mv), which is finetuned from Hunyuan3D 2.0.
Key Advantages
High-Precision Generation: Sharp geometric structures, rich texture colors, support for PBR material generation, achieving near-realistic lighting effects.
Lightweight and Compatibility: The Hunyuan3D-2mv series only has 1.1B parameters. Hunyuan also provides turbo and fast models for inference acceleration. It also runs well on Mac!
Get Started
Let’s try a brand new way of testing ComfyUI native workflows:
Update ComfyUI or ComfyUI Desktop to the latest
Go to “Template” and select “Hunyuan3D” workflows
The workflows will prompt you to the model downloading
Start generation!
The generated model will be output to the ComfyUI/output/mesh
folder. You can use ComfyUI’s Load 3D
node to load and preview it.
1. Multi-view workflow
Generate 3D models with more than 2 views of images.
2. Multi-view Turbo workflow
This turbo model is a step-distillation version of Hunyuan3D-2mv, allowing for faster 3D model generation.
3. Non multi-view workflow
Generate a 3D model from a single image.
Hiring:
We are HIRING! If being at the frontier of Generative AI and joining one of the most cracked early stage startup in Silicon valley excites you, check out our career page at https://www.comfy.org/careers
More Resources
For more detailed instructions or manual set-up, please visit ComfyUI documentation.
Below are ComfyUI community resources related to Hunyuan3D-2:
Enjoy creation!
Is not possible to have the mesh without be voxel!! but normal geometry?
Great work as always I have to find some time this weekend, to see how this compares to the Kijai wrapper nodes, but native support it's great news, making 3D more accessible can only be a good thing!
Any plans to support OSL and PBR shaders and materials?
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage