Kling 2.6 Motion Control in ComfyUI
Precise control over character actions and expressions with video reference motion control in ComfyUI
We’re happy to share that Kling 2.6 Motion Control is available in ComfyUI! This feature enables precise control of character actions and expressions by applying custom motion from a reference video to your character image.
Model Highlights
This update introduces precise motion transfer, allowing you to apply actions and expressions from a reference video directly to a character image — with strong consistency and natural movement.
Key highlights:
Full-body motion transfer with accurate timing
Smooth handling of complex actions like dancing, skating, and martial arts
Detailed hand and finger motion capture
Prompt-based control over scene, clothing, and environment
Flexible orientation modes for character-facing or camera-driven motion
Examples
Getting Started
Update ComfyUI version to > 0.7.0
Search the “Kling Motion Control“ node
Prepare your own reference image and reference video, and run this example workflow
Best Practices
Match character proportions: Ensure full-body/half-body in the image matches the motion reference
Use quality motion references: Select videos with a wide range of motion, moderate speed, and minimal displacement
Provide adequate space: Ensure enough space in the image reference for the character to move freely
Keep character visible: Ensure the character’s entire body and head are clearly visible and unobstructed
Optimal motion: Use real human actions with steady, moderate movements; avoid overly fast motions or camera cuts
As always, enjoy creating!




